ABOUT ME

My name is Martin Holmström and I was born in Sweden, 1993.
I’ve played games ever since I first had access to a computer and wanted to work with creating games for almost as long.
I studied 3d modeling and game design for three years in New Zealand and am now working
in Stockholm, Sweden.
At first I used 3ds Max but moved over to Maya for my studies and after that Modo, now I'm working with Blender so I have experience with learning modelling software.
My focus has been 3d modelling, especially hard surface, but have drifted into
python scripting which I really enjoy.
CV download

CONTACT
Email: contact@martinholmstrom.com
Location: Uppsala, Sweden
PREVIOUS EXPERIENCE
Falldamage Studio - Current
Environment Artist / Blender Scripting
Bachelor of Creative Technologies
Media Design School, Auckland, New Zealand.
ADVANCED KNOWLEDGE

Blender

Unreal Engine 4

Marmoset

Photoshop

Painter
INTERMEDIATE KNOWLEDGE

Python

Designer

Modo

Maya

Zbrush
