Dungeon Town is a mix between a dungeon crawler and a city-building game that I worked on during my final year at Media Design School.
The game was made in Unreal Engine 4 and we used sourcetree to syncronize everyones progress.
I was the lead artist for this project and I was tasked with creating the environment for the game and various creatures but I also helped the other artists when they got stuck or had questions. To make the environment as efficient as possible I created modular pieces with vertex normal materials which allowed for efficient use of texture space and a rapid creation/iteration of the dungeon rooms.
Dungeon Town website