ABOUT ME

My name is Martin Holmström and I was born in Sweden, 1993. I’ve played games ever since I first had access to a computer and wanted to work with creating games for almost as long.

I studied 3d modeling and game design for three years in New Zealand and am now working in Stockholm, Sweden. At first I used 3ds Max but moved over to Maya for my studies and after that Modo, now I'm working with Blender so I have experience with learning modelling software.

My focus has been 3d modelling, especially hard surface, but have drifted into python scripting which I really enjoy.

CV download

CONTACT

Email: contact@martinholmstrom.com

Location: Uppsala, Sweden

PREVIOUS EXPERIENCE

Falldamage Studio - Current

Environment Artist / Blender Scripting

Bachelor of Creative Technologies

Media Design School, Auckland, New Zealand.

ADVANCED KNOWLEDGE

Blender
Blender
Unreal Engine 4
Unreal Engine 4
Marmoset
Photoshop
Photoshop
Painter

INTERMEDIATE KNOWLEDGE

Python
Python
Designer
Modo
Modo
Maya
Zbrush
Zbrush
Android Studio
Android Studio

SKILLS

Python Scripting

Blender Scripting

Visual Studio Code

Highpoly modelling

Lowpoly Modelling

Unreal Sequencer

PBR Texturing

Vehicle Modelling

Jira Issue Tracking

Unreal 4 Blueprints